Counter-Strike 2 NSE Winter 26
RULES SUMMARY
This is a quick summary of rules that most players need to know. Click here to download full rule book.
In addition a list of server commands are at the bottom of this page.
- All players must be current students of the same university.
- If teams are more than 20 minutes late they will forfeit a map.
- Check-in deadline is 6:30pm. Teams who don't check-in will not get games for that evening.
- Offensive player and team names are not allowed.
- Verbal abuse is not allowed. In particular any use of racist, sexist, homophobic or any other discriminatory language will be suspended for the remainder of the season (minimum of 3 weeks, carried over to the following season).
In addition to NSE rules all players must comply with Counter-Strike 2 terms of service at all times including, but not limited to, any account sharing policies.
Players are expected to uphold the NSE Code of Conduct whilst competing in this tournament.
GAME RULES
- All games should be played on the servers provided. Complete server settings can be found in the full rules.
- Custom player models are not allowed.
- Coach slot is currently disabled.
- Jump + Throw grenade binds are allowed.
- All matches will be run using the current active duty map pool.
MAP VETO - BEST OF ONE
The Home Team (team on left) can elect to be Team A or Team B within the following process:
- Starting with Team A, teams take turns to veto one map until only two maps remain.
- Team B picks the map out of the two remaining maps.
- A knife round will determine which team gets the choice of side.
MAP VETO - BEST OF THREE
The Home Team (team on left) can elect to be Team A or Team B within the following process:
- Team A bans 1 map
- Team B bans 1 map
- Team A picks the map for game 1 and Team B has side choice
- Team B picks the map for game 2 and Team A has side choice
- Team A bans 1 map
- Team B picks the third map
- A knife round will determine which team gets the choice of side for the third map
PAUSE RULES
- Teams are allowed four 30 second tactical pauses per map.
- This can be done using the !tac command.
- Teams may pause to resolve technical issues.
- This can be done using the !tech or !tec command.
- If the pause goes over 10 minutes, please contact an admin.
- Using pause during a round is forbidden (freezetime and once a round has been concluded does not count as during).
SUBSTITUTION RULES
- Teams may add/remove players from the team between weeks.
- Teams may play with any players listed on their roster.
- In a bo3 match, teams may substitute players between games.
- Players may be added to teams at any point as long as it does not cause a delay to round starting.
- Players may not play for more than one team in a single tournament night.
- If a team does not have a match during a round, the students on that team are not allowed to compete on a different team.
- For example, if the first team does not have a match but the second team does, no players who would normally represent the first team are eligible to play for the second team.
All decisions regarding the interpretation and enforcement of these rules are at the sole discretion of the NSE Admin Team, whose decisions are final.
These rules may be amended, changed or supplemented when required by the NSE Admin Team to ensure fair play and competitive integrity.
SERVER COMMANDS
!teamname <team>
A player from each team is required to set their team name at the start of a match (during warmup / server start). You cannot progress without doing so, your team name should reflect your team name on NSE.
!map <de_mapname>
Vote Required [!yes or !no]
Changes the map to the inputted selection, initiates a vote where all players on the server are required to input either !yes or !no to agree on the map change.
!knife
Vote Required [!yes or !no]
Initiates a vote for a knife round, where all players on the server are required to input either !yes or !no to agree to start a knife round. Knife rounds have the following logic:
Full CT elimination = T wins. Full T elimination = CT wins
Team with more players wins on round end
Teams have the same players, but team with higher total HP value wins on round end
Teams have the same player count and HP total = 50/50 result on round end
Note: If a round ends on time, the game will always report a CT win on the HUD, however the plugin will output the "correct" winner in chat, and give them the voting choice based on the above logic.
!stay or !swap
Winning team from a knife round if played gets the choice to stay or switch starting sides. Does not require a full team vote
!swapteams
Vote Required [!yes or !no]
If no knife round is needed but a side swap is required, anyone can initiate a team swap vote, where all players on the server are required to input either !yes or !no to agree
!r or !ready
Vote Required [!yes or !no]
Initiates a vote for teams to ready up and begin the match, where all players on the server are required to input either !yes or !no to agree.
Note: If a knife round has been played, the plugin considers that successful knife vote a "ready" for all players, so on conclusion of the knife round and successful !stay or !swap, the game will begin, without the need to ready up a 2nd time.
!tac
Initiates a tactical pause during the next available freeze time, which uses the in-game tracking and server config for tactical pauses. Players cannot call another !tac or a !tech vote until the completion of a previous pause.
!tech or !tec
Initiates an indefinite technical pause during the next available freeze time. Your allowance for technical pauses will be noted in tournament specific rules.
Note: A technical pause is required to be active to use the !restorelast command.
!unpause
Response required [!unpause]
Initiates a vote to end an indefinite technical pause. where one player on the opposing team is required to input either !unpause to agree.
!restorelast
Vote Required [!yes or !no]
Initiates a vote to restore the previous round if needed due to a technical issue, where all players on the server are required to input either !yes or !no to agree.
Note: A technical pause is required to be active to use the !restorelast command.
!help